Simple Spread

../../_images/mpe2_simple_spread.gif

This environment is part of the MPE environments. Please read that page first for general information.

Import

from mpe2 import simple_spread_v3

Actions

Discrete/Continuous

Parallel API

Yes

Manual Control

No

Agents

agents= [agent_0, agent_1, agent_2]

Agents

3

Action Shape

(5)

Action Values

Discrete(5)/Box(0.0, 1.0, (5))

Observation Shape

(18)

Observation Values

(-inf,inf)

State Shape

(54,)

State Values

(-inf,inf)

This environment has N agents, N landmarks (default N=3). At a high level, agents must learn to cover all the landmarks while avoiding collisions.

More specifically, all agents are globally rewarded based on how far the closest agent is to each landmark (sum of the minimum distances). Locally, the agents are penalized if they collide with other agents (-1 for each collision). The relative weights of these rewards can be controlled with the local_ratio parameter.

Agent observations: [self_vel, self_pos, landmark_rel_positions, other_agent_rel_positions, communication]

Agent action space: [no_action, move_left, move_right, move_down, move_up]

Arguments

simple_spread_v3.env(N=3, local_ratio=0.5, max_cycles=25, continuous_actions=False, dynamic_rescaling=False)

N: number of agents and landmarks

local_ratio: Weight applied to local reward and global reward. Global reward weight will always be 1 - local reward weight.

max_cycles: number of frames (a step for each agent) until game terminates

continuous_actions: Whether agent action spaces are discrete(default) or continuous

dynamic_rescaling: Whether to rescale the size of agents and landmarks based on the screen size

API