Simple Speaker Listener

../../_images/mpe2_simple_speaker_listener.gif

This environment is part of the MPE environments. Please read that page first for general information.

Import

from mpe2 import simple_speaker_listener_v4

Actions

Discrete/Continuous

Parallel API

Yes

Manual Control

No

Agents

agents=[speaker_0, listener_0]

Agents

2

Action Shape

(3),(5)

Action Values

Discrete(3),(5)/Box(0.0, 1.0, (3)), Box(0.0, 1.0, (5))

Observation Shape

(3),(11)

Observation Values

(-inf,inf)

State Shape

(14,)

State Values

(-inf,inf)

This environment is similar to simple_reference, except that one agent is the ‘speaker’ (gray) and can speak but cannot move, while the other agent is the listener (cannot speak, but must navigate to correct landmark).

Speaker observation space: [goal_id]

Listener observation space: [self_vel, all_landmark_rel_positions, communication]

Speaker action space: [say_0, say_1, say_2, say_3, say_4, say_5, say_6, say_7, say_8, say_9]

Listener action space: [no_action, move_left, move_right, move_down, move_up]

Arguments

simple_speaker_listener_v4.env(max_cycles=25, continuous_actions=False, dynamic_rescaling=False)

max_cycles: number of frames (a step for each agent) until game terminates

continuous_actions: Whether agent action spaces are discrete(default) or continuous

dynamic_rescaling: Whether to rescale the size of agents and landmarks based on the screen size

API